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Answer by herpanda

Okay I found a workaround. Put `transform.Translate(0,0,0)` in the update() function of whatever object you're trying to pass through. I'm not sure why this works, and it's probably wasteful calling transform.Translate 60 times on every object, but for now it'll do.[Here's the question/answer that I found the solution from.][1] [1]: http://answers.unity3d.com/questions/173916/ontriggerenter-doesnt-work-if-the-colliding-object.html

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